Overview | It's Always Darkest Before
Dawn
Two
Empires fight ever onwards, interlocked in a battle that has crossed
stars and spanned worlds for the past twelve years. Millions have been
sacrificed by both sides in the name of honour. Still, more
battles are fought and the blood continues to flow...
Now, a
pivital opportunity to halt to the stupidity and bloodshed has
presented itself. One side or the other could glean enough of an
advantage to cripple their enemy and emerge victorious from the flames.
It all revolves around
an impossible mission, a moral decision, and the faintest of
hopes... Is the sacrifice of one man's life worth saving millions
from a hopeless future?
Synopsis | It's Always Darkest Before
Dawn
This Game
was ran at an anime convention in Adelaide in 2002. It's based on
Japanese mecha, and used comic book panels as a game mechanic. A panel
could be used in one of three ways:
1.
The text on the panel can be worked into a scene,
2.
A highlighted keyword or phrase can be worked into a scene,
3.
The image on the panel itself can be worked into a scene.
Background
Previously
there was the United Alliance: an idyllic galactic government that kept
the peace and offered stability to its members.
Fifteen
years ago The Izaymi Imperium, a collective of worlds ruled by the
Emperor Horito Izaymi, broke away from the Alliance and declared itself
an independent power. Several surrounding systems were conquered,
whilst others defected to the ever-growing Izaymi Empire out of fear or
for other, more sinister reasons.
A group of
core worlds loyal to the ideals of the United Alliance remained
stalwart, hoping to restore the Alliance’s influence and stand together
to defend against the encroaching Izaymi forces. These worlds formed a
new Alliance from the remnants of the old – the Federated Alliance.
It is now
twelve years since the war began. The Federated Alliance has been
losing ground to the Izaymi Imperium slowly over time. To counter this
and reverse the trend, the Alliance’s top brass formulated a plan that
became known as the Vermillion Campaign. Its aim was to cripple the
enemy’s forward positions by attacking key supply lines.
At the
beginning of the Campaign, whilst in transit to the first rendezvous
point, the flagship of the Alliance’s fleet, the Heart of Valour, was
ambushed. On board was Admiral Yui Toshigo, Fleet Commander of
Federated Alliance forces. Several other key members of the Alliance’s
Command Staff were also present to witness the first assault.
All senior
Command Staff were captured by Izaymi forces, as well as the Heart of
Valour’s computer core containing tactical battle plans and data
relating to the entire Vermilion Campaign. The Heart of Valour and her
crew were found a day after the attack: the crew alive in lifepods; the
ship a burnt-out wreck.
Mission
Briefing
The aim of
this mission is to minimise the amount of information Izaymi
intelligence is able to gather from the attack on the Heart of Valour.
Objectives:
1.
Locate captured Command Staff:
(a) Rescue and
secure Command Staff;
(b) If rescue is
not possible, terminate Command Staff.
2.
Locate Gozen Asuku. Terminate, with extreme prejudice.
3.
Locate captured computer core from the Heart of Valour. Retrieve or
destroy the computer core.
4.
Destroy the Deep Space Sensor Array on Esperence to delay transmission
of any intelligence gathered.