Overview | Mythbusters B.C.
"Sons of Atreus," he cried, "and all other Achaeans, may the
Gods who dwell in
Olympus grant you to sack the city of Priam, and to reach your homes in
safety;"
--- The Iliad, Book I: Homer ---
It's a
tough job seperating truth from legend, but the Mythbusters have heard
King Priam's call to serve!
That's
right, they'll do more than explain
how the Fall of Ilium may or may not be scientifically possible.
Through trial, error and the assistance of their test dummy (named
Icarus), they'll actually demonstrate it! There are 12 Classical myths
to bust, and the fate of Troy lies in their hands...
"Mythbusters B.C." is a 12-player Freeform set during the 10th
year of the Trojan War. Can the walls of Troy forged by Poseidon be
destroyed? If Helen is not returned to her husband, will the Trojans
fall? Is Achilles REALLY invulnerable? Come defend the doomed city from
the Greeks all in the name of science!
Synopsis | Mythbusters B.C.
"Mythbusters B.C." is a 3 hour Freeform for 6 – 16 Players
that revolves around the 10th year of the Trojan War (i.e. the events
described in The Iliad, the
Trojan Cycle and end of the Trojan War).
The idea of ‘Busting’ Myths via academic means is based on the Mythbusters television series and
(sadly) the Writers’ experiences with higher education!
Essentially the Freeform is about academia. After 10 years of
War, King Priam, the autocrat ruling Troy, has commissioned Groups of
academics (the Player Characters) to prove or disprove 12 Myths
relating to the fall of Troy in the eyes of the academic community and
the Greek Army.
Each of the Characters in the Game is based on a Classical
figure, such
as a law-reformer, philosopher or playwright, possessing a point of
view on how the world works. These Characters are divided into
four Groups:
|
Natural Philosophers
|
| Academics who observe and test phenomena by conducting
physical experiments,
|
|
Sages
|
| Academics who debate and examine ideas via mental and
intellectual methods,
|
|
Nobles
|
| Academics who use conventions, such as beliefs, legal
precedent and social solutions,
|
|
Mercenaries
|
| Academic exiles that have come to Troy in order to
attack the Greeks rather than directly aid the
Trojans. They may use any means at their
disposal to do this.
|
Each Group will attempt to ‘Bust’ or ‘Confirm’ Myths by
publishing academic papers attacking the 12 Myths in one of thee ways:
|
Physical Means
|
| Conducting experiments or re-creating the Myths,
|
|
Mental Means
|
| Postulating arguments or theories that attack the
Myths,
|
|
Social Means
|
| Discrediting the Myths via legal arguments, publicity
campaigns and ‘other’ means.
|
If all of the Myths are ‘Busted’ or ‘Confirmed’ (depending on
the Myth), then the Greeks will leave, disheartened and war-weary.
Otherwise, Troy’s fate will be postulated by the Players at the end of
the Game.
In summary, the Players are attempting to further their
academic careers and save Troy all at the same time!