Mythbusters B.C.

"Beware of Greeks bearing gifts."

 -- Cassandra, daughter of Priam --

Authors

| Mark Philp, Daniel Rehorek & Shell Steel

System

| Systemless (i.e. does not use a published System) -- The "Delphic Deck" Resolution System

Genre

| Classical Tragedy (The Game relates to Greek Myths & Mythbusting!)

Information

| A 3 hour Freeform for 6 - 16 Players, requiring 3 - 4 Game Masters

Convention

| Arcanacon XXV 2007

Overview | Mythbusters B.C.

"Sons of Atreus," he cried, "and all other Achaeans, may the Gods who dwell in
Olympus grant you to sack the city of Priam, and to reach your homes in safety;"

--- The Iliad, Book I: Homer ---

It's a tough job seperating truth from legend, but the Mythbusters have heard King Priam's call to serve!

That's right, they'll do more than explain how the Fall of Ilium may or may not be scientifically possible. Through trial, error and the assistance of their test dummy (named Icarus), they'll actually demonstrate it! There are 12 Classical myths to bust, and the fate of Troy lies in their hands...

"Mythbusters B.C." is a 12-player Freeform set during the 10th year of the Trojan War. Can the walls of Troy forged by Poseidon be destroyed? If Helen is not returned to her husband, will the Trojans fall? Is Achilles REALLY invulnerable? Come defend the doomed city from the Greeks all in the name of science!

Synopsis | Mythbusters B.C.

"Mythbusters B.C." is a 3 hour Freeform for 6 – 16 Players that revolves around the 10th year of the Trojan War (i.e. the events described in The Iliad, the Trojan Cycle and end of the Trojan War). The idea of ‘Busting’ Myths via academic means is based on the Mythbusters television series and (sadly) the Writers’ experiences with higher education!

Essentially the Freeform is about academia. After 10 years of War, King Priam, the autocrat ruling Troy, has commissioned Groups of academics (the Player Characters) to prove or disprove 12 Myths relating to the fall of Troy in the eyes of the academic community and the Greek Army.

Each of the Characters in the Game is based on a Classical figure, such as a law-reformer, philosopher or playwright, possessing a point of view on how the world works. These Characters are divided into four Groups:

Natural Philosophers

| Academics who observe and test phenomena by conducting physical experiments,

Sages

| Academics who debate and examine ideas via mental and intellectual methods,

Nobles

| Academics who use conventions, such as beliefs, legal precedent and social solutions,

Mercenaries

| Academic exiles that have come to Troy in order to attack the Greeks rather than directly aid the
    Trojans.  They may use any means at their disposal to do this.

Each Group will attempt to ‘Bust’ or ‘Confirm’ Myths by publishing academic papers attacking the 12 Myths in one of thee ways:

Physical Means

| Conducting experiments or re-creating the Myths,

Mental Means

| Postulating arguments or theories that attack the Myths,

Social Means

| Discrediting the Myths via legal arguments, publicity campaigns and ‘other’ means.

If all of the Myths are ‘Busted’ or ‘Confirmed’ (depending on the Myth), then the Greeks will leave, disheartened and war-weary. Otherwise, Troy’s fate will be postulated by the Players at the end of the Game.

In summary, the Players are attempting to further their academic careers and save Troy all at the same time!