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Author |
| Mark Philp |
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System |
| Systemless (i.e. does not use a published System) --
"A Tragic Toy Story" Game Mechanics |
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Genre |
| Comic Crime Drama (Inspired by Hong Kong Action Theatre!, the
likes of Pulp Fiction &
the writings of |
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Information |
| A 2.5 hour Tabletop Role-Playing Game for 3 - 5 blue
collar crims, requiring 1 Game Master |
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Convention |
What do a wanna-be homie, a department store in central Miami, $300,000 U.S., and a pikachu toy have to do with one another??? The simplest heist in history of course!!!
Enter Bob Salvatore: An ex-cop on the take, even in his retirement. Bob seems to have found a way to pick up over ¼ of a million in untraceable, sorted and counted cash in under 5 minutes work. All he needs now is a hand to carry all that cash...
If you've ever read an Elmore Leonard novel, or seen a Quentin Tarantino film, then be prepared for a cinematic experience you'll thoroughly enjoy! Follow a tale of fun, blood, babies, bullets and mayhem...
Every Friday at 4pm, a security van arrives to pick up the
Store’s weekly takings from the Cashier’s Department on the top floor,
level 6, at Burdines, Miami’s largest Department Store. The takings are
usually in the order of at least $500,000 in counted, sorted, unmarked
bills.
The van stops out back of the Department Store in a small
side-alley by an old fire escape, and several security guards head into
the back of the Store through the fire escape to the Cashier’s
Department.
The Plan is as follows:
A call is made to the Cashier’s Department to say the security van will be early.
The crew who are going to do the job pull up outside the fire escape in a simple white van, walk up the fire escape in security uniforms and into the Cashier’s Department.
The pretend guards hold-up the Cashier’s Department, taking the weekly earnings which are pre-sorted and already counted.
Bob Salvatore, the mastermind behind the robbery, has a
fool-proof plan to get the money out of the store without any risk or
the law knowing what's happened.
Finally, if anything goes wrong, the crew should call Bob at the first opportunity.
It's a simple plan for a simple job. What could possibly go
wrong?
Author: Melee / Mel
Posted in: aus.games.roleplay
As for the Games, admittedly I didn't play much, but these seemed below ConQuest's usual standards. Freeforms were fine, I quite enjoyed both Olam's Wake and Black Death, these were well written, well run, and on the whole, very well played. Congratulations to the organisers of both, they were highly enjoyable. Tabletop games were far patchier. Both Monkey and Tragic Toy Story were excellent, and frankly, saved my Con from being utterly woeful.
Author: AJ
Posted in: aus.games.roleplay
Session A: "A Tragic Toy Story". A brilliant way to start the convention. It contains what I class as the evilest use of a flashback scene that I've ever come across. Starting the job, and then flashing back to the planning session before hand where important information was found out is cruel. Plus the ice-cream van (low on fuel) was a nice touch. Mark, you are an evil man, and will die a tragic death. Thank you. I still have the Pickachu. I haven't worked out the best way to kill him yet.